When I stopped teaching in 2013, it was for one reason: make shit. It's why I've applied to so many MFA programs (fingers crossed) and why I've been chipping way at my novel, Violence at Night, and it's why I've been dipping my toes into some light programming. Luckily (or not), game creation engines like Unity and Gamemaker are fairly easy to use and require little granular programming skill to get basic prototypes up and running. Within a day of using GM, I was able to get a two dimensional platformer with rough (ruff) animation and art set up. This is the first game I started to make, titled Dog Prom. It will be my back-burner exercise, something I do that doesn't hog much brain space. It will be short and dumb and hopefully entertaining.
What I've decided to focus most of my time on is Powell (see title). The game is an homage to the valley I grew up in, and it deals with circumstances that will hopefully resonate with some folks. Simplicity will be my focus. I don't expect this to be anything exceptional in the indie game space. This is me, getting my feet wet, and sticking with simplistic mechanics. My goal is to align the design with my capabilities, and since my only capabilities right now extend to creating a first-person controller and cubes and a single light source, the game won't be packed with "game." My guiding light right now is a narrative and soliciting pretty arts. Collaboration with talented folks is key. It's how I want to spend the rest of my life.
Anyway, a pitch, sort of(?):